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If It Ain't Broke Don't Fix it!

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Why is it practically every new build Epic has to make changes to materials and meshes that mess up all maps using them?Here's a recent example where for some reason they just had to screw with M_Chill_StoneWall_05 in the May 24 build.In Editor...Though the reddish wood looks different (brighter, more saturated color) than before, the wall material looks pretty much the same as it always has. It looks good.But load the map in game and it's a different story altogether...It looks like complete...

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